Peg Solitaire

The hole-and-peg jumping puzzle. Jump a peg over a neighbour into the empty hole beyond it; the jumped peg comes off. Leave a single peg — in the ringed goal hole for the full solve.

Jump pegs over each other into empty holes until only one peg is left.

FreeOn this device

2 pegs · 1 legal move.

Controls

  • Tap a peg to select it; its legal destinations are ringed in teal. Tap one to jump.
  • Or use “Or choose a move” to pick from the full list of legal jumps.
  • Keyboard: arrow keys move between holes, Enter or Space selects and jumps, Escape clears the selection.

The rules

  • A jump goes in a straight line — up, down, left or right, never diagonally — over a neighbouring peg into an empty hole directly beyond it.
  • The jumped peg is removed, so every move takes exactly one peg off the board.
  • You win with one peg left; finishing in the ringed goal hole is the full solve. With more than one peg and no legal jump, you are stuck.

Scoring, saving and limits

Puzzles you finish without a hint are ticked as solved on this device. A hint marks that attempt as assisted.

Your position and solved puzzles are kept on this device. Download a backup to move them; Clear this game deletes only Peg Solitaire's data.

The hint searches from your current position with a limit of 200,000 positions; if it runs out it says so rather than guessing. The classic 33-hole cross is not offered, because no proved solution content for it is bundled.

Questions

Is every puzzle here solvable?
Yes. Each board was made by playing legal jumps backwards from a single peg in the goal hole, so the reverse of those jumps is a guaranteed winning line.
What does the hint do?
It searches from the board as it is now — not from the start — for a line that ends with one peg in the goal hole, and suggests that line's first jump.
Why am I told I'm stuck with pegs left?
Because no peg has a neighbouring peg with an empty hole straight beyond it. Undo back to where you had a choice and try a different jump.