Tiny Room Designer

Make a little space your own: arrange real-sized furniture in a 3D diorama, try palettes and lamp-lit evenings, then save a picture of it.

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About Tiny Room Designer

Tiny Room Designer is a small 3D room you can furnish. Every one of its 36 pieces is built from simple blocks, cylinders and spheres at real sizes in metres, so a sofa is 1.8 m long and a mug sits on a table rather than through it. Rooms have proper door and window openings, walls that hide themselves when they face you, and a floor grid of 10 cm (5 cm with the fine grid).

It starts with a furnished reading nook so you can see what it does. Four furnished rooms are included - a reading nook, a home studio, a cosy bedroom and a little cafe - and each can also start empty. Six creative challenges set an empty room, a list of things it needs and a budget in design points; they check the list, the budget and the layout rules, never your taste.

This is a creative toy with accurate internal units. It is not an interior-design service, a building plan or an accessibility assessment.

How to play

  1. Pick a piece from the catalogue. A see-through preview appears in the first free spot.
  2. Move the pointer to where you want it and click (or tap) to put it down, or press Place here.
  3. Click furniture to select it. Drag it to move it, or type a position, rotation or size in the inspector.
  4. Lamps, books, mugs and other tabletop pieces sit on tables, shelves, beds and sofas, and move with them.
  5. Try the palettes, switch to Night to light the lamps, then Export image to save a PNG.

Controls

  • Drag empty space to turn the view; scroll or pinch to zoom. The round buttons on the view also turn, zoom and reset it.
  • Drag a piece of furniture to move it. It is committed when you let go; if the spot is not allowed it stays where it was and the reason is shown.
  • Camera only mode makes every drag turn the view, so a stray touch never moves furniture.
  • With the room focused: arrow keys nudge the selected piece by one grid step, Q and E rotate it 15 degrees, Delete removes it, Ctrl+Z and Ctrl+Y undo and redo, + and - zoom.
  • Every action also has a button: the Objects list selects, the inspector moves, rotates, resizes, recolours, duplicates and deletes.

The rules

  • Layout mode keeps furniture inside the room, out of the space in front of the door, and apart from other furniture (pieces may touch; overlaps of more than 1 cm are refused). Rugs lie flat and can go under anything.
  • Creative mode allows furniture to overlap for decorative arrangements; overlaps are labelled in the Objects list. The walls are always the boundary.
  • Wall pieces hang flat on a wall and cannot cover a door or window - except curtains, which are meant to.
  • Tabletop pieces need a free spot on a surface (or the floor). A surface holds a limited number of things.
  • Deleting something that holds other things asks whether to delete them too or set them on the floor.
  • A room holds up to 180 objects (90 on touch devices). Undo keeps the last 100 steps.

Scoring, saving and limits

There is no score in free design. A challenge is complete when the room has everything on its list, costs no more than its budget in design points and breaks no Layout rule. Completed challenges are remembered on this device.

Your room is saved in this browser after every change. Download a backup to keep it or move it to another device; importing a backup is checked first and can be undone. Copy room link puts a small room into the link itself; a room too big for a link is shared as a backup file instead. Nothing is uploaded.

The 3D view needs WebGL 2. Exported images are 1600 by 1200 pixels (1200 by 900 on graphics chips that cannot draw larger). Furniture sizes are typical, not product measurements.

Accessibility

Everything you can do by dragging can also be done with buttons, the object list and numeric fields, and the keyboard works in the room view. The arrangement itself is visual, so the room cannot be fully described without sight; the object list names every piece and where it is. Selections and problems are shown by outline and by text, not colour alone.

Questions

Why will a piece not go where I drag it?
It would go through a wall, block the door, overlap another piece or hang over the edge of a surface. The reason appears under the room. Creative mode allows overlaps if you want them.
Can I make the room bigger?
Yes. In the Room panel, set the width and depth from 2 to 8 m and the wall height from 2.2 to 3.2 m. A resize that would push furniture through a wall is refused.
Where is my room stored?
Only in this browser on this device. Clearing site data removes it, so download a backup of anything you want to keep.