
Skill & Reflex
Speed, accuracy, timing and coordination β measure and train them free in your browser.
Typing Speed Test
Measure your words per minute.
Click Speed Test
How many clicks per second?
Reaction Time Test
Test your reaction speed.
Spacebar Speed Test
Count your spacebar presses.
Aim Trainer
Practise your aim and accuracy.
Rhythm Tap
Notes fall down four or six lanes; tap each one as it reaches the line. Twelve original tracks across three bands, a daily, and a generated groove that never repeats. The results screen shows where your timing actually sits, not just a score.
Precision Maze
Trace a narrow corridor end to end without touching the sides. Thirty courses in three families, three corridor widths from finger-friendly to unforgiving, a daily course and a full keyboard mode.
Reflex Grid
React to the right cell while decoys sit beside it and the rule keeps changing. Five rule variants including go/no-go and a colour-rule switch, a grid that adapts to how you are playing, and a lifetime reaction-time distribution rather than a single number.
Goalkeeper Reflex
Read the shot and dive at the last instant. Waiting tells you more about where the ball is going and costs you the ground you no longer have time to cover. Four modes, a shooter that learns your habits, and a daily set of twenty.
Basketball Shootout
Flick clean jump shots at a hoop only 10.85 cm wider than the ball on either side. Real rim, backboard and swish physics, five modes, and a daily twenty-five that is the same for everyone.
Archery Range
Aim, hold and release while reading the wind, the distance and a target that will not always stand still. Five modes, ten scoring rings, and a daily twelve that is the same for everyone.
Tarmac Racer
A top-down circuit racer with real grip: brake for the corner, get the car straight, then use the throttle. Eight circuits, five modes, a ghost of your own best lap and a daily track.
Rally Drift
Slide a lightweight rally car through generated point-to-point stages where momentum and surface grip matter. Ten stages, four surfaces, a drift score with its own records and a daily stage.
Hover Racer
High-speed anti-gravity racing through luminous original courses where the boost is a budget you place rather than a button you hold. Eight courses, three craft, an Elimination mode and a daily course.
Endless Highway Racer
Thread through flowing traffic for distance, near-misses and escalating speed. Four lanes, an endless road, and a near-miss bonus that only pays when you actually changed lane for it. Five modes including a daily three-minute run.
Micro Kart Sprint
Compact kart racing where drifting is genuinely faster β measured at 2.6% of lap time on average and up to 7% on the circuits that suit it β and forgiving: one press is one drift. Eight circuits, a four-round cup, elimination and a daily track.
Boat Racer
Powerboat racing where the water pushes back. A cross-current moves you off your line whatever you do β worth about 1.5% of a lap in an eleven-metre channel and nothing at all on open water, both measured. Eight waterways, a slalom and a daily course.
Mini Golf
Drag back from the ball and let go. The cup is a speed gate rather than a target β a putt over 1.64 m/s runs straight across it, which is derived from the hole and the ball rather than tuned. Five rounds, holes proved holeable before you see them, and a daily hole.
Pool & Billiards
A full nine-foot table with a two-stage aim, because an ordinary pot is only 0.70 degrees wide. Follow, draw and side, an offline house at three levels, six proved trick shots and a daily run-out.
Darts
Aim, then stop the release meter on the line. The board measures how far your darts scatter and shows you where a spread like that is really worth aiming - which is not always the treble 20. Six games and a daily round.
Bowling
Swipe to set your line, your speed and your hook. The lane is oiled at the front and dry at the back, so the ball skids and then grips - and a ball that arrives straight at the pins cannot strike, however well you aim it. Five games with full ten-frame scoring.
Air Hockey
Drag in your own half and your mallet follows. The surface is almost frictionless, so the puck keeps whatever you give it - and because a mallet covers only 37 per cent of the goal, the shot that scores is the one that arrives off a rail. Four modes, including two players on one screen.
Table Tennis
Move your bat, tap at the top of the bounce, and choose how much of the stroke to spend on spin. A hard flat drive cannot be landed on this table at any angle - spin is what makes the table big enough to hit, and it costs you pace. Four modes, games to 11 and win by two.
Zerdly Pinball
An original circuitry table with a 6.5-degree tilt, so the ball crosses it in 1.4 seconds instead of half a one. Three SYNC lanes, a CPU bank, three missions, a five-minute score attack and a daily ruleset.
Brick Breaker
A paddle that aims: where the ball lands on it sets the angle it leaves at, up to 62 degrees. Eight hand-drawn walls, three boss boards, five original modifiers and a daily layout.
Space Defender
A wave shooter where the gun has barrels, not a fire rate: a bolt ties up its barrel until it lands, so a miss is the most expensive thing on the table. Eight hand-drawn formations, three bosses and a daily run.
Crossing Dash
Hop an energy courier across freight lanes and open charge conduits. A hop takes time and cannot be taken back, and every band is searched and proved crossable before you see it.
Sky Hop
One button, one arc: gravity pulls the drone down and a tap sets it climbing. Every ring is proved reachable before you see it, and the hitbox is deliberately kinder than the shell.
Skill & reflex challenges
Find out how fast you really are: words per minute on the Typing Speed Test, clicks per second on the Click Speed Test, your reflexes on Reaction Time, spacebar speed, and your mouse accuracy on the Aim Trainer. Quick to open, honest results, no account needed.

