Casual & Arcade

Pick-up-and-play games and handy randomisers for a quick break β€” free, in your browser.

Kids

Spin the Wheel

Custom spin wheel and random name picker.

RandomPartyQuick Play

Name Picker Wheel

Pick a random name from a list.

RandomClassroomPicker

Yes or No Wheel

Let the wheel decide yes or no.

RandomDecisionPicker

Random Number Wheel

Spin for a random number.

RandomNumbersPicker

Prize Wheel

Run a raffle or giveaway wheel.

RandomRaffleParty

Team Picker Wheel

Split a list into random teams.

RandomTeamsGroups
KidsLocal save

Snake

The classic grow-the-snake arcade game.

ClassicArcadeRetro
Kids

Bubble Shooter

Aim, match and pop the bubbles.

ArcadeMatchRelaxed
KidsLocal save

Zerdlings

Hatch a Zerdling and raise it in real time.

Virtual PetZerdly OriginalKids
KidsLocal save

Colour Sort

Pour layered liquids between tubes until every tube holds one colour. A pour always moves the whole run at the top, never an amount you pick β€” which is the rule the puzzle is built on. Every board is solved by the computer before it reaches you.

LogicDailyRelaxed
KidsLocal save

Ball Sort

Sort stacked patterned balls into uniform tubes. Classic moves one ball at a time; the Run move preset takes the whole matching run, which makes it a different puzzle rather than a harder one. Every board is solved by the computer before it reaches you.

LogicDailyRelaxed
KidsLocal save

Goalkeeper Reflex

Read the shot and dive at the last instant. Waiting tells you more about where the ball is going and costs you the ground you no longer have time to cover. Four modes, a shooter that learns your habits, and a daily set of twenty.

ReflexSportDaily
KidsLocal save

Basketball Shootout

Flick clean jump shots at a hoop only 10.85 cm wider than the ball on either side. Real rim, backboard and swish physics, five modes, and a daily twenty-five that is the same for everyone.

ReflexSportDaily
KidsLocal save

Archery Range

Aim, hold and release while reading the wind, the distance and a target that will not always stand still. Five modes, ten scoring rings, and a daily twelve that is the same for everyone.

ReflexSportDaily
KidsLocal save

Tarmac Racer

A top-down circuit racer with real grip: brake for the corner, get the car straight, then use the throttle. Eight circuits, five modes, a ghost of your own best lap and a daily track.

RacingReflexDaily
KidsLocal save

Rally Drift

Slide a lightweight rally car through generated point-to-point stages where momentum and surface grip matter. Ten stages, four surfaces, a drift score with its own records and a daily stage.

RacingReflexDaily
KidsLocal save

Hover Racer

High-speed anti-gravity racing through luminous original courses where the boost is a budget you place rather than a button you hold. Eight courses, three craft, an Elimination mode and a daily course.

RacingReflexDaily
KidsLocal save

Endless Highway Racer

Thread through flowing traffic for distance, near-misses and escalating speed. Four lanes, an endless road, and a near-miss bonus that only pays when you actually changed lane for it. Five modes including a daily three-minute run.

RacingReflexDaily
KidsLocal save

Micro Kart Sprint

Compact kart racing where drifting is genuinely faster β€” measured at 2.6% of lap time on average and up to 7% on the circuits that suit it β€” and forgiving: one press is one drift. Eight circuits, a four-round cup, elimination and a daily track.

RacingReflexDaily
KidsLocal save

Boat Racer

Powerboat racing where the water pushes back. A cross-current moves you off your line whatever you do β€” worth about 1.5% of a lap in an eleven-metre channel and nothing at all on open water, both measured. Eight waterways, a slalom and a daily course.

RacingReflexDaily
KidsLocal save

Mini Golf

Drag back from the ball and let go. The cup is a speed gate rather than a target β€” a putt over 1.64 m/s runs straight across it, which is derived from the hole and the ball rather than tuned. Five rounds, holes proved holeable before you see them, and a daily hole.

SportsSkillDaily
KidsLocal save

Pool & Billiards

A full nine-foot table with a two-stage aim, because an ordinary pot is only 0.70 degrees wide. Follow, draw and side, an offline house at three levels, six proved trick shots and a daily run-out.

SportsSkillDaily
KidsLocal save

Darts

Aim, then stop the release meter on the line. The board measures how far your darts scatter and shows you where a spread like that is really worth aiming - which is not always the treble 20. Six games and a daily round.

SportsSkillDaily
KidsLocal save

Bowling

Swipe to set your line, your speed and your hook. The lane is oiled at the front and dry at the back, so the ball skids and then grips - and a ball that arrives straight at the pins cannot strike, however well you aim it. Five games with full ten-frame scoring.

SportsSkillDaily
KidsLocal save

Air Hockey

Drag in your own half and your mallet follows. The surface is almost frictionless, so the puck keeps whatever you give it - and because a mallet covers only 37 per cent of the goal, the shot that scores is the one that arrives off a rail. Four modes, including two players on one screen.

SportsSkillTwo Player
KidsLocal save

Table Tennis

Move your bat, tap at the top of the bounce, and choose how much of the stroke to spend on spin. A hard flat drive cannot be landed on this table at any angle - spin is what makes the table big enough to hit, and it costs you pace. Four modes, games to 11 and win by two.

SportsSkillTwo Player
KidsLocal save

Zerdly Pinball

An original circuitry table with a 6.5-degree tilt, so the ball crosses it in 1.4 seconds instead of half a one. Three SYNC lanes, a CPU bank, three missions, a five-minute score attack and a daily ruleset.

ArcadeSkillDaily
KidsLocal save

Brick Breaker

A paddle that aims: where the ball lands on it sets the angle it leaves at, up to 62 degrees. Eight hand-drawn walls, three boss boards, five original modifiers and a daily layout.

ArcadeSkillDaily
KidsLocal save

Space Defender

A wave shooter where the gun has barrels, not a fire rate: a bolt ties up its barrel until it lands, so a miss is the most expensive thing on the table. Eight hand-drawn formations, three bosses and a daily run.

ArcadeSkillDaily
KidsLocal save

Crossing Dash

Hop an energy courier across freight lanes and open charge conduits. A hop takes time and cannot be taken back, and every band is searched and proved crossable before you see it.

ArcadeSkillDaily
KidsLocal save

Sky Hop

One button, one arc: gravity pulls the drone down and a tap sets it climbing. Every ring is proved reachable before you see it, and the hitbox is deliberately kinder than the shell.

ArcadeSkillDaily
KidsLocal save

Match-3 Adventure

Swap, clear a line of three and watch the board fall into itself. Charges, cargo to deliver and a twenty-four level campaign whose every move budget was found by playing the level rather than guessing.

PuzzleArcadeDaily

Casual & arcade games

Grow the snake, pop the bubbles, or spin a custom wheel to make a decision, pick a name or run a prize draw. These are the games and tools you can open for two minutes or twenty β€” instant, private and free.

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